游戏货币系统:[整理]Stagefright框架中视频播放流程

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[整理]Stagefright框架中视频播放流程

分类: Android 2011-10-27 Stagefright框架中视频播放流程


1.创建playerengine
// 设置数据源,以及 audio sink
MediaPlayer::SetDataSource(PATH_TO_FILE)-> 
MediaPlayerService::create->
MediaPlayerService::Client::setDataSource->
GetPlayerType->
MediaPlayerService:: Client::CreatePlayer->
StagefrightPlayer:: setAudioSink->
StagefrightPlayer:: setDataSource->
Create MediaPlayerImpl(AwesomePlayer)->
MediaPlayerImpl:: MediaPlayerImpl 
PlayerType:
PV_PLAYER--------------------(OpenCore中的PVPlayer,2.2之前的默认多媒体框架,从2.3开始android源码中已经不存在了,变更为Stagefright,但芯片厂商会添加进来。位于external/opencore目录。)
SONIVOX_PLAYER----------- MidiFile()(MIDI 格式)
STAGEFRIGHT_PLAYER----- StagefrightPlayer
NU_PLAYER---------------------NuPlayer(流媒体播放器)
TEST_PLAYER------------------- TestPlayerStub (only for ‘test’ and ‘eng’build)
//以下为与openMax插件的初始化连接。
AwesomePlayer:mClient.connect()->
OMXClient::connect->
MediaPlayerService::getOMX()->
OMXMaster::OMXMaster: addVendorPlugin ()->
addPlugin((*createOMXPlugin ())->
*createOMXPlugin (){
new TIOMXPlugin;
}


2.解析mUri指定的内容,根据header来确定对应的Extractor
AwesomePlayer:: prepare()
AwesomePlayer:: prepareAsync_l()->
在该函数中启动mQueue,作为EventHandler(stagefright使用event来进行驱动)
AwesomePlayer::finishSetDataSource_l()->
MediaExtractor::create(datasource)->


3.使用extractor对文件做A/V分离(mVideoTrack/mAudioTrack)
AwesomePlayer::setDataSource_l(extractor)->
AwesomePlayer::setVideoSource()->
AwesomePlayer::setAudioSource()->
mVideoTrack=source
mAudioTrack=source


4.根据mVideoTrace中编码类型来选择video_decoder(mVideoSource)
AwesomePlayer::initVideoDecoder()->
mVideoSource->start();(初始化解码器)
OMXCodec::Create()->
根据编码类型去匹配codecs,将softwareCodec优先放在matchCodecs前面,优先匹配,即优先建立softWareCodec
softwareCodec=InstantiateSoftwareCodec(componentName, source)->
如果没有匹配的softWareCodec则去调用hardware中实现的omx_codec
omx->allocateNode(componentName...)->
sp codec = new OMXCodec(~)->
observer->setCodec(codec)->
err = codec->configureCodec(meta, flags)->
return codec.


5.根据mAudioTrace中编码类型来选择audio_decoder(mAudioSource)
AwesomePlayer::initAudioDecoder()->
mAudioSource->start();(初始化解码器)
OMXCodec::Create()->
根据编码类型去匹配codecs,将softwareCodec优先放在matchCodecs前面,优先匹配,即优先建立softWareCodec
softwareCodec=InstantiateSoftwareCodec(componentName, source)->
如果没有匹配的softWareCodec则去调用Hardware中实现的omx_codec
omx->allocateNode(componentName...)->
sp codec = new OMXCodec(~)->
observer->setCodec(codec)->
err = codec->configureCodec(meta, flags)->
return codec.


6.创建AudioPlayer,解码并开启Audio output播放audio数据
AwesomePlayer::play_l->
mAudioPlayer = new AudioPlayer(mAudioSink, this);
mAudioPlayer->setSource(mAudioSource);
mAudioPlayer->start
mSource->read(&mFirstBuffer);(在audioplayer启动过程中,会先读取第一段需解码后的资料。)
mAudioSink->open(..., &AudioPlayer::AudioSinkCallback, ...);
AudioSinkCallback{
me->fillBuffer(buffer, size)
}
开启audio output,同时AudioPlayer将callback函数设给它,之后每次callback函数被调用,AudioPlayer便会去读取Audio decoder解码后的资料。)


7.根据Codec类型选择Renderer
AwesomePlayer::start->
postVideoEvent_l();
AwesomePlayer::onVideoEvent()->
mVideoSource->read()(&mVideoBuffer, &options)->
AwesomePlayer::initRenderer_l()->
判断Codec类型,
HardWare Codec:
mVideoRenderer =new AwesomeNativeWindowRenderer(mSurface, rotationDegrees);
AwesomeNativeWindowRenderer::render()(hook Called by EGL)->
HardWare Codec不需要进行ColorConvert操作,直接push到NativeWindow
SoftWare Codec:
mVideoRenderer = new AwesomeLocalRenderer(mSurface, meta)->
mVideoRenderer = new SoftwareRenderer()->
SoftwareRenderer::render()->
AwesomePlayer::onVideoEvent()->
[Check Timestamp]
mVideoRenderer->render(mVideoBuffer);


8.Audio和Video同步
Stagefright中Audio由CallBack驱动数据流,Video则在OnVideoEvent中获取Audio的timeStamp,进行同步。
Audio::fillBuffer()->     
mPositionTimeMediaUs为资料中的timestamp,
mPositionTimeRealUs为播放资料的实际时间。
 AwesomePlayer::onVideoEvent()->
mTimeSourceDeltaUs = realTimeUs- mediaTimeUs